
Light-Light classes fully flesh out the prior Light class to its fullest potential, making for classes that are extremely adaptable and powerful, allowing them to work in a majority of class configurations, and are with a plethora of more subtle tricks and features that can outright turn the tides to the favor of the player. Though derided as weak with somewhat more-to-be-desired skillsets and with not as much power as Dark, this is naturally intentional, as the class is meant to be a stepping stone to not get complacent and to move on to the greater heights of its master classes.Ĭlass archetypes for Light are naturally given more noble and valorous traditional roles found from RPG fare, such as the Knight, the Monk, the Ranger, and the Priestess, while some ways like the Sorceress and Valkyrie draw upon the Mana series' own ingenuity, all symbolizing the will to do good and to adhere to orderly power. Light classes are meant to condition the player's tactical capabilities and to get them thinking, essentially "training" the player themselves as well to understand that the class requires handling battle on the fly and with good choices. Light classes come to give a "taste" for the foundational approaches for future Light master paths, such as providing the fundamental Heal Light spell. It is of emphasis that Light-Dark and Dark-Light are not the same categories, as explained below.Īnalysis of Class Alignments Light Nevertheless, all classes can come to team up together depending on the game, though it is established that only one of any six base roles and their associative class change branches may be used in a three party configuration.Ĭoncerning specifications of alignments, Light classes in general focus more on healing, "orthodox" manners of fighting, defense and protection, enhancing and bolstering allies, adaptability, and the use of player skill and tactics Dark classes in general focus more on offensive approaches, "unorthodox" manners of fighting, exploiting weakness and debilitating foes, raw power output, and being reliant on hardwired gameplay features to win. The 2020 remake of Trials of Mana also adds 8 more final prestige classes, with two for everyone of the six potential roles for either their Light or Dark paths, allowing for a total of 50 current class choices. All combined, is a potential seven selections of classes in the scope of the six main established classes, a total of 42 classes. Each branch stems to a starting class, and each branch grows out to a single secondary class, then to a selection of two final master classes.

Various lore is also given to classes and their equipment, and to impressions of that class's overall skillset, to gain a scope of the classes' methods, approaches to fighting, and motivations that also gives appeal to players to choose based on their own preference for fighting on their own terms.Įstablished since Trials of Mana, the Class Change System is split into a manner of ascending and descending category branches to create a "spectrum" of alignments, with Light going upward and Dark going downward. The Class Change System helps to give the player choices on character skill and build progression, and as well as tactical aim, combat roles, and team synergy, to allow them to play through the game as they wish in the face of increasingly more powerful enemies and the game's own level pacing as the story progresses.
